Difference between revisions of "SMT483G1: Anly.io Project Overview"

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[[SMT483G1: Anly.io |<font color="#FFFFFF" size=2.5 family ="Roboto"><b>HOME<b></font>]]
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==Project Overview==
 
==Project Overview==
  

Revision as of 01:22, 20 January 2020


HOME


PROJECT OVERVIEW

PROJECT MANAGEMENT

DOCUMENTATION


Project Overview

1.1 Project Description

Students live in a connected world of data today, and education has not fully adapted to this reality and captured the opportunities in integrating data to create fun and engaging curriculums. This is despite integration of ICT in classrooms being a major goal of MOE. This project aims to empower students and teachers by incorporating data literacy in education and pedagogy, encouraging participation for a smarter world. Our product concept is a series of games to impart specific analytics skills weaved into MOE’s regular curriculum.


1.2 Stakeholders

Sponsors
Mr Noel Yap, Head of Department, Humanities, Catholic High School
Advisor who provides us with the vision, business requirements and the ground knowledge.

Supervisor
Prof. Tan Hwee Pink

1.3 Deliverables

Outcomes
Prototype and documentation, PowerPoint presentation, Report, Working Application

Value Statement
Incorporating data literacy in education and pedagogy, getting students to be ready for an increasingly data-driven world and to be productive citizens in our Smart Nation effort

Product
Our product concept is a series of games to impart specific analytics skills weaved into MOE’s regular curriculum.
The end product ideally involves a web platform that contains these games, and a customized curriculum created by us that leverages upon MOE’s current curriculum to further strengthen the analytical concepts taught in the games.
The web platform will be developed for laptops/desktops.

Analytics
We do intend to incorporate different kinds of analytical skills within the platform. However, for the prototype, we will be working with geospatial and social dynamics related data and analytics:
- Data used will be mostly open data from data.gov, so that students are familiar with some common datasets for Singapore
- Analytics concepts used will include buffering, accessibility mapping and optimisation of resources (housing, facilities, etc) within finite spaces

Audience
This project aims to empower both students and teachers by incorporating data literacy in education and pedagogy, encouraging participation for a smarter world.
All students (even beyond Singapore) that are interested in data analytics will be able to access our web platform and attempt our games ( out-of-class use ). The estimated number of students contributing to user tests is around 100 (3 classes of Geography students) and number of teachers estimated to be 3.
However, our customized curriculum will be accessible to teachers and schools that intend to use our web platform as an in-class learning tool for primarily Geography and Social Studies lessons. Eventually, other subject areas (such as English) should also be able to use our platform to embed analytics concepts into lessons (analysing social issues, sentiments) although this is out of scope for this project.