Difference between revisions of "IS480 Team wiki: 2012T2 Can.One Final"

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&rArr; Enabling HTTP Proxy access to Openfire server and integrate it to enable ASP.NET<br>
&rArr; Enabling HTTP Proxy access to Openfire server and integrate it to enable ASP.NET<br>
&rArr; Constantly changing interface design (feedback from UT & Sponsor)<br>
&rArr; Constantly changing interface design (feedback from UT & Sponsor)<br>
&rArr; '''3D Rendering and Controls'''
&rArr; '''3D Rendering and Controls ''(Please refer to our final presentation slides for more details)'''''
:&rarr; Rendering transparent materials
:&rarr; Rendering transparent materials
:&rarr; Environment
:&rarr; Environment

Latest revision as of 12:38, 16 April 2013

Home Project Overview Project Management Project Documentation Testing Learning Outcome

CAN.ONE Final Page

Can.One ThankYou.png

Project Progress Summary

Project Highlight

⇒ Finish 100% of project (11 iterations)
⇒ Buffer time:

→ 2 days buffer at the end of every iteration
→ 1 week buffer at the end of every 2 iterations

⇒ Conducted 3 Usability Test and 3 User Acceptance Test
⇒ Meeting (30 internal, 16 sponsor, 14 supervisor)

Additional features:

→ Vendor Portal
→ Enhanced 3D Avarar Interaction

Dropped features:

→ Recommendation Based on Chat
→ Club

Completed Features (Post-Midterm)

Can.One Completed Features.png

Project Management

Project Scope


No. Main Feature Component Description
1 User Management Registration, Login, Profile Enhance users' register and login experience.

Manage users' personal details.

2 3D Visualization 2D Photo to 3D Avatar Implement A*Star technology which allows rendition of 2D photograph to 3D picture.
3 Shopping Catalog, Purchase, Try On Product, Past Purchases, Payment Gateway, Order Status Create an e-commerce application to ease users' shopping process.
4 Social Friends, Chat, Group, Group Chat Social network features which allow user to interact with one and another.
5 Recommendations User Data, Others' Purchase Pattern Provide personalized recommendation for each user based on user input and advanced tracking.


Can.One FinalScope.png

Schedule Overview

Can.One Schedule.png

Schedule Overview (Planned vs Actual)

Can.One FinalActual.png

Schedule Change

  • Buffer 1 (25 Oct - 4 Nov)
⇒ Pull Iteration 3 forward to prepare for Acceptance Presentation          
Use of buffer:
→ Add accessories to avatar
→ Catalogue UI-backend integration

  • Buffer 2 (3 Dec - 9 Dec)
Use of buffer:
→ Set up database
Task pushed back:
→ Shopping cart
→ Underestimating “shopping” scope
New task:
→ Vendor portal – view (scheduled for iteration 5)

  • Buffer 3 (7 Jan - 13 Jan)
Use of buffer:
→ Past purchases
→ Set up system testing framework
→ Need to set up system testing framework ASAP as requested by supervisor
Task removed
→ Club - not enough brands were available
New task:
→ Verification email (scheduled for iteration 8)

  • Buffer 4 (11 Feb - 17 Feb)
Use of buffer:
→ Batch uploading (new task)
→ Group chat
→ Vendor portal integration
→ Underestimating “chat” scope

  • Buffer 5 (8 Apr - 14 Apr)
Use of buffer:
→ Final presentation preparation

Project Metrics

Schedule Metric

Can.OneSchedule Metric.png

Schedule Metric Score
Can.One FinalScheduleMetricScore.png

Can.One FinalScheduleOverview.png

Bug Metric

Can.One Bug Metric.png

Can.One Bug Metric Action Plan.png

Bug Tracking Log
Bug Icon.png
Click here to check out our bug list!

Bug Tracking Chart

Can.One BugChart.png

Project Risks

Can.One Risks.png       Can.One Risk Metric.png

Quality of Product

Intermediate Deliverables

Stage Specification Modules
Project Management Minutes
Requirements User Requirement
Analysis Use Case
Pre-Acceptance Survey
Design Deployment Diagram
Resources & Framework
UI Mockups
Logical Diagram
Testing User Testing
System Testing



  1. Communicate with Sponsor – ask them to register for an Azure account
  2. Use Sponsor’s account to add us as developer
  3. Create database and website on Windows Azure
  4. On the project itself - configuration (mostly on DB – e.g. DB connection string, DB services)
  5. Must make sure that the configuration is within pricing range

Technical Complexity

⇒ Steep learning curve in working with the XMPP server
⇒ Enabling HTTP Proxy access to Openfire server and integrate it to enable ASP.NET
⇒ Constantly changing interface design (feedback from UT & Sponsor)
3D Rendering and Controls (Please refer to our final presentation slides for more details)

→ Rendering transparent materials
→ Environment
  • Lighting
  • Camera Perspective
→ User interaction
  • Rotation
  • Zoom
  • Add/remove products from head avatar


Can.One Group LOM.png

Can.One Reflection1.png

Can.One Reflection2.png

Can.One Reflection3.png