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Difference between revisions of "IS480 Team wiki: 2012T1 M.O.O.T/Project Overview/Deliverables"

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====Scratch & Win====
 
====Scratch & Win====
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<p>When a shopper walks past AlterSense, he may be intrigued by the visualizations that are creating a trail behind him and would pause for 2 seconds. As the visualizations fade away, two characters appear by his side and start engaging him in a conversation. They persuade the shopper to choose between one of them. The shopper would make a decision by performing an action proposed by either character. Promotion will be given at the end of the story and the screen fades out.</p>
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<p>[[Image:Story_TechyMarlon.jpg|center|800px]]</p>
 
<p>[[Image:Story_TechyMarlon.jpg|center|800px]]</p>
 
<p>When a shopper walks past AlterSense, he may be intrigued by the visualizations that are creating a trail behind him and would pause for 2 seconds. As the visualizations fade away, two characters appear by his side and start engaging him in a conversation. They persuade the shopper to choose between one of them. The shopper would make a decision by performing an action proposed by either character. Promotion will be given at the end of the story and the screen fades out.</p>
 
  
 
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Revision as of 16:43, 15 August 2012

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Project Overview

Project Management

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Technical Applications


Project Description Project Goals Client's Requirements Deliverables Learning Outcomes

Deliverables

The following story boards depict the scenarios in a more detailed manner:

Passing-by Storyboard

Story PassingBy.png

The wall will not display anything while it’s on idle and only activate once shoppers walk across the field of view of the Kinect. Once a shopper is captured by Kinect sensor (based on proximity to sensor and degree of deliberate movements), visual display and sound will be played, following shopper as he walks past. There will be random display requesting shoppers to stop to interact with AlterSense

Scratch & Win

When a shopper walks past AlterSense, he may be intrigued by the visualizations that are creating a trail behind him and would pause for 2 seconds. As the visualizations fade away, two characters appear by his side and start engaging him in a conversation. They persuade the shopper to choose between one of them. The shopper would make a decision by performing an action proposed by either character. Promotion will be given at the end of the story and the screen fades out.

Story TechyMarlon.jpg