Difference between revisions of "IS480 Team wiki: 2011T2 Bazinga Video Tutorial Improvements and Timeline"
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<h1> <b>How it started</b></h1> | <h1> <b>How it started</b></h1> | ||
− | Through the FYP project, our team realize that for Kinectify to be successful in a commercial setting, it requires users using the application to be able to know how to perform the different gestures. Due to this, our team has identify Tutorial Videos to be a core portion of the project where users will be able to call out for tutorial videos whenever they are unable to perform a certain gestures or when they get "stuck" using the application. To ensure that tutorial videos are effective to end users, we need to | + | Through the FYP project, our team realize that for Kinectify to be successful in a commercial setting, it requires users using the application to be able to know how to perform the different gestures. Due to this, our team has identify Tutorial Videos to be a core portion of the project where users will be able to call out for tutorial videos whenever they are unable to perform a certain gestures or when they get "stuck" using the application. To ensure that tutorial videos are effective to end users, we need to ask ourselves the following questions: |
+ | |||
+ | <br /> | ||
+ | <li> What the best way to show tutorials?</li> | ||
+ | <li> When is the best time to show tutorials?</li> | ||
+ | <li> How should we show tutorials? </li> | ||
+ | < | ||
Our group went to research on how we could improve on the tutorials by looking at Kinect application tutorials - similar to the one like 'Kinect Sports 1'. <br /> | Our group went to research on how we could improve on the tutorials by looking at Kinect application tutorials - similar to the one like 'Kinect Sports 1'. <br /> |
Revision as of 17:26, 17 April 2012
Contents
Research on Kinect Tutorials
How it started
Through the FYP project, our team realize that for Kinectify to be successful in a commercial setting, it requires users using the application to be able to know how to perform the different gestures. Due to this, our team has identify Tutorial Videos to be a core portion of the project where users will be able to call out for tutorial videos whenever they are unable to perform a certain gestures or when they get "stuck" using the application. To ensure that tutorial videos are effective to end users, we need to ask ourselves the following questions:
<
Our group went to research on how we could improve on the tutorials by looking at Kinect application tutorials - similar to the one like 'Kinect Sports 1'.
First Screen - What the Video will be explaining about
We wanted to make our instructions as simple and clear as what Kinect Sports Season 1 has done.
Second Screen - The different steps to follow
Similarly, we wanted to create different steps to help our users to understand the gestures immediately.
Photos taken from Kinect Sports Season 1 Videos on Youtube
Tutorial Timeline
No | Date of Usage | Tutorial Image | Content | Improvements |
---|---|---|---|---|
1 |
Week 3-5 |
picture |
- |
- |
2 |
Week 6-8 |
picture |
- |
- |
3 |
Week 9-10 |
picture |
- |
- |