IS480 Team wiki: 2010T1 Flexperts
|Area||Interactive Learning Material|
|Product||E-learning Resource System|
|Team members||Bryan Cheong Wen Cai|
|George Chen Kaidi|
|Harjani Bharat Gobindram|
|Yohann Yezdi Engineer|
|Faculty Supervisor||Kevin Steppe|
|Client||Soo Wai Man|
Our project involves developing an e-learning resource system that easily generates and manages e-learning Flash objects using our pre-loaded, re-usable templates. We are working closely with the Centre for Teaching Excellence (CTE), SMU, to give the Professors a more efficient method of communicating certain learning materials that they could not during class, in a more interactive and dynamic method than PowerPoint presentations. This helps to increase the understandability of materials that are not taught in class specifically. This is achieved by allowing students to work with the objects and see for themselves how the theory might apply. Tapping on the concept of cloud computing (Platform as a Service), users can enjoy the additional benefit of lightweight web applications with no need for installations or storage.
Pedagogy Project (e-Learning)
Our project comes under a bigger umbrella project called The Pedagogy Project. This scheme provides support for full-time faculty seeking assistance to develop electronic teaching and/or learning resources. SMU's working definition for Pedagogy Project (e-Learning) is:
"Development of an electronic teaching/learning resource that is pedagogically sound, interactive and engaging to supplement a challenging area/topic of classroom teaching"
In consultation with faculty and administrative teams, we have articulated a process for supporting Pedagogy Projects (e-Learning). The process provides guidelines for budgeting, proposal submission, project scoping, approval, design, development and pilot testing.
Upon completion, our team will have delivered a full working system based on our client’s requirements. The system will be hosted on our school’s server, running 24x7, and we will provide necessary maintenance. Our client and users will be able to efficiently generate new learning objects based on re-usable templates. By definition, a learning object is a digital resource that can be re-used to support learning (Beck, Robert J., 2009).
No setup required
Simple yet powerful
Crosses all boundaries
- Adobe Flash Builder (Flex)
- Flex SDK
- Microsoft Project / Merlin(Mac equivalent)
- Microsoft Visio