Difference between revisions of "IS480 Team wiki: 2010T1 Flexperts"

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<big>'''Simple yet powerful'''</big>
<big>'''Simple yet powerful'''</big>
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<big>'''Crosses all boundaries'''</big>
<big>'''Crosses all boundaries'''</big>

Revision as of 10:03, 7 July 2010

The Flexperts logo designed by TiYo©
Type Student group
Area Interactive Learning Material
Industry Computer Software
Web-based Applications
Product E-learning Resource System
Team members Bryan Cheong Wen Cai
George Chen Kaidi
Harjani Bharat Gobindram
Urmila Mandapaka
Yohann Yezdi Engineer
Faculty Supervisor Kevin Steppe
Client Soo Wai Man

Our project involves developing an e-learning resource system that easily generates and manages e-learning Flash objects using our pre-loaded, re-usable templates. We are working closely with the Centre for Teaching Excellence (CTE), SMU, to give the Professors a more efficient method of communicating certain learning materials that they could not during class, in a more interactive and dynamic method than PowerPoint presentations. This helps to increase the understandability of materials that are not taught in class specifically. This is achieved by allowing students to work with the objects and see for themselves how the theory might apply. Tapping on the concept of cloud computing (Platform as a Service), users can enjoy the additional benefit of lightweight web applications with no need for installations or storage.

Project Description

Pedagogy Project (e-Learning)

Our project comes under a bigger umbrella project called The Pedagogy Project. This scheme provides support for full-time faculty seeking assistance to develop electronic teaching and/or learning resources. SMU's working definition for Pedagogy Project (e-Learning) is:

"Development of an electronic teaching/learning resource that is pedagogically sound, interactive and engaging to supplement a challenging area/topic of classroom teaching"

In consultation with faculty and administrative teams, we have articulated a process for supporting Pedagogy Projects (e-Learning). The process provides guidelines for budgeting, proposal submission, project scoping, approval, design, development and pilot testing.


Upon completion, our team will have delivered a full working system based on our client’s requirements. The system will be hosted on our school’s server, running 24x7, and we will provide necessary maintenance. Our client and users will be able to efficiently generate new learning objects based on re-usable templates. By definition, a learning object is a digital resource that can be re-used to support learning (Beck, Robert J., 2009).

Key Features

No setup required

This is a Zero-Setup System in which the user only needs a browser and internet access. Unlike Powerpoint or Keynote, there is not installing or upgrading required. Hence, you can use any computer to create or edit your material.

Simply logon to the portal using your SMU username and password. You can now choose one of the carefully crafted templates from the preview screen. You can now customize your template with just a few clicks. There are numerous customization options to help you design e-learning material that is not only effective but aesthetically appealing too.

Now you can start editing the template. You can do so in fullscreen mode by checking the "Full Screen" option at the top right of the page.

Blank template.png

Simple yet powerful


Crosses all boundaries

Mac.png When it comes to the matter of compatibility, our solution fits right in and bridges the gap. It is platform independent. All you need is a flash compatible browser. Windows.png

Project Management

Software Setup

  • Adobe Flash Builder (Flex)
  • Flex SDK
  • Microsoft Project / Merlin(Mac equivalent)
  • Eclipse
  • Microsoft Visio


Fx Milestones.png