Analysis of User and Merchant Dropoff for Sugar App - Project Overview

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Project Background

We are currently living in a digital age where possibilities are limitless. Rapid technological advancements has continuously shaped and changed our attitudes and behaviours towards different aspects of our lifestyles. With this move towards a more digital society, conventional shopping that has traditionally been taking place in brick-and-mortar shops are now gravitating towards online platforms for ease of convenience and getting a better deal.

Singapore has the highest smartphone penetration rate in the world at 88%, ahead of other countries such as Hong Kong, Australia and the U.S.[1] For local businesses, consumers typically look for Price (38%), Quality (38%) and Availability (28%) before making a purchase decision.[2] Approximately 42% of Singaporeans also turn to local discount websites such as Groupon, Deal.com.sg, Lazada and Qoo10[2] in search of better deals to secure better value for their money spent.

Introduction of Sugar

Sugar is an interactive city guide that seeks to encourage a culture of exploration in Singapore and helping local small businesses get discovered.

Currently, Sugar operates in 3 countries – Hong Kong, Jakarta and Singapore. It originated from Shanghai where it has experienced tremendous success of over 250,000 users a day and hence, the founders has decided to expand its operations to Singapore in early 2014.

Sugar has discovered that product quality and price is essential in a user making a purchase decision. Thus, as a city guide with its location-based features, it hopes to revolutionise the online shopping industry, by providing high quality products, at the lowest price, at the most convenient locations for the user.

Introduction of Sugar App

There are two main stakeholders of the Sugar App: Merchants and Users. Sugar exists as a platform in a two-sided market. Like many other two-sided markets, it connects users and merchants and earn a premium for connecting these two groups by charging the transactions made between the two groups.

Sugar’s merchants are mainly small local businesses in Singapore. It has a large variety, including cafes, small restaurants, bars, hair salons, gyms, gift shops. The benefits for merchants is advertising to users that are in close proximity to them. As mentioned before, convenience is an important factor for a purchase decision and thus, Sugar is leveraging on this aspect.

Users derive benefits from the discounted deals on the app. For example, Sugar can offer a deal which offers a 50% discount on truffle fries at a restaurant near potential users. Since price is highlighted as an extremely important factor in a purchase decision, this can entice existing users and new users to check out deals on Sugar app. The location-based feature also provides them with ample opportunities to explore hidden gems and new establishments in their vicinity.

Differentiation from Other Apps

What differentiates Sugar from its competitors are primarily 2 features - Location-Based Recommendations and a Skimming Mechanism

Location-Based Recommendations

Sugar uses a location-based advertising approach for local businesses while simultaneously offering attractive deals to users. As a heuristic for the best deals, the app uses location information provided by the user. Location can be set by the user or by the in-built GPS system.

Skimming Mechanism

Another important feature of the app is the Skimming Mechanism. It allows each user to reduce the price of an item by 20 cents, hence “skimming the price”. This gives the app word-of-mouth potential as users are motivated to reduce the price further by persuading their friends to skim the price of an item. For example, if a person can get 4 other friends, the 5 of them can reduce the price of an item by $1 for everyone.

Business Problems and Motivations

As Sugar is a relatively young start-up in Singapore, it has not yet attained a critical mass of user and merchant numbers. As such, user growth and user experience is vitally important. To reach this critical mass, Sugar needs to minimise user and merchant attrition, and retain vital segments of both groups in order to preserve the network effect of Sugar’s platform. This is done by enhancing the app experience for both users and merchants.

Non-Redemption of Vouchers

One of the app experience issues is the non-redemption of vouchers. When a user applies for a voucher, there is a 7-day redemption period before it expires. Sugar has pointed out that many customers do not redeem these vouchers. By minimizing the non-redemption rate, this will benefit both merchants and users, by ensuring that a faster turnaround time for products that users want, and higher profits for the merchant. This will in turn enhance the app experience for both groups.

User Retention

To build a successful application, Sugar needs to grow as fast as possible while retaining existing users. Many users have become dormant or stop buying after the first purchase. Analysis can be applied to find out why they have turned dormant/ stopped buying and identify solutions that may be able to attract them.

Merchant Attraction and Retention

Not all merchants are the same. There is a large variation between the popularity of individual merchants. Some merchants experience uptake daily whereas some have little to none at all. As a result, many of the latter may choose to drop out after a period of time. Since Sugar functions as a two-sided market, a high attrition rate of merchants may result in users also ceasing usage. As Sugar has limited resources to reach out and engage merchants, high value targets can be identified to optimise the effort in reaching out to retain merchants. Further analysis can be finding out the main factors for merchant attrition.

Project Objectives

Therefore, the objective of the project is to perform survival analysis, subsequently deriving recommendations for Sugar to increase its KPIs - user redemption rate, customer retention rate and merchant retention rate.

Scope of Project

The scope of our project includes the following:

  • Data collection - Collating datasets from Sugar’s SQL database, Flurry and Localytics analytics dashboard
  • Data preparation - Setting and censoring the data
  • Analysis of voucher redemption rates using survival analysis
  • Analysis of survival curves for merchant and users
  • Refinement - Get client feedback and refine the model
  • Extrapolation of survival curve for forecast
  • Derive recommendations and solutions for Sugar

Review of Existing Work

Survival analysis is a statistical technique that analyse the duration to an event. The event can be death, divorce, churn or as in our case, purchase. It overcomes the limitation of logistic regression because the probabilities may change over time. Furthermore, it can handle censoring, which refers to the incomplete information about participants if they continue beyond the range of the study or drop out from the study.

In business and marketing, survival analysis has been used in many studies including telecommunications, insurance companies and financial services. In telecommunications, Zhang and Chen (2007) applied clustering and survival analysis for each cluster as a way to segment customers into groups. Portela and Menezes (2009) applied survival analysis on the Portugal Telecommunications industry and found that factors affecting churn are related to the amount of purchase with the company. Usage, subscription conditions and satisfaction do not seem to affect churn. Lu (2003) calculated customer lifetime values for a telecommunications company using survival curves.

For the financial services industry, Van den Poel and Lariviere (2003) used survival analysis to create proportional hazard models to predict customer attrition and found that customer alone may not be able to predict attrition and a better model considers the combination of customer and product (Van den Poel & Lariviere, 2004).

However, few studies have tried to apply survival analysis into ecommerce and mobile applications. Moreover, most studies study only a single affected party (a one sided market), whereas Sugar operates in a two sided market, with two stakeholders, users and merchants, which have a mutual effect on each other. Our study will attempt to apply these well-established techniques and modify them to suit our needs.

Project Deliverables

  • Project Proposal
  • Mid-term Presentation
  • Mid-term Report
  • Final Presentation
  • Final Report
  • Project Poster

References

  1. Highest Smartphone Penetration Rate
  2. 2.0 2.1 Purchase Decision Cite error: Invalid <ref> tag; name "purchase decision" defined multiple times with different content

Zhang, G., & Chen, Y. (2007). An Integrated Data Mining and Survival Analysis Model for Customer Segmentation. In Integration and Innovation Orient to E-Society Volume 1 (pp. 88-95). Springer US.

Van den Poel, D., & Lariviere, B. (2003). Customer attrition analysis for financial services using proportional hazard models. European Journal of Operational Research, 157(1), 196-217.

Larivière, B., & Van den Poel, D. (2004). Investigating the role of product features in preventing customer churn, by using survival analysis and choice modeling: The case of financial services. Expert Systems with Applications,27(2), 277-285.

Portela, S., & Menezes, R. Modeling Customer Churn: An Application of Duration Models.

Lu, J., & Park, O. (2003). Modeling customer lifetime value using survival analysis—an application in the telecommunications industry. Data Mining Techniques, 120-128.