Difference between revisions of "Gambling Behaviour Pattern Analysis Documentation"
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2. Singapore Pools Official Website. (n.d.). Retrieved January 14, 2016, from http://www.singaporepools.com.sg | 2. Singapore Pools Official Website. (n.d.). Retrieved January 14, 2016, from http://www.singaporepools.com.sg | ||
− | 3 | + | 3 Faregh, N., & Leth-Steensen, C. (2011). The gambling profiles of Canadians young and old: Game preferences and play frequencies. International Gambling Studies, 11(1), 23–41. |
4. Gainsbury, S., Sadeque, S., Mizerski, R., & Blaszczynski, A. (2012a). Wagering in Australia: A retrospective behavioural analysis of betting patterns based on player account data. Journal of Gambling Business and Economics, 6(2), 50–68. | 4. Gainsbury, S., Sadeque, S., Mizerski, R., & Blaszczynski, A. (2012a). Wagering in Australia: A retrospective behavioural analysis of betting patterns based on player account data. Journal of Gambling Business and Economics, 6(2), 50–68. | ||
5. Raftery, A., & Dean, N. (2006). Variable Selection for Model-Based Clustering. Journal of the American Statistical Association, 101(473), 169 –177. | 5. Raftery, A., & Dean, N. (2006). Variable Selection for Model-Based Clustering. Journal of the American Statistical Association, 101(473), 169 –177. | ||
− | |||
− | 6. | + | 6. Gainsbury, S., & Russell, A. (2013). Betting Patterns for Sports and Races: A Longitudinal Analysis of Online Wagering in Australia. J Gambl Stud (31), 17–32. |
− | 7. Mizerski (2011). Lessons from an Analysis of Online Gambling Behaviour. Achieve Internal Excellence. University of Western Australia. | + | 7. MCYS (2005). More than Half of Singapore Gambles; But Only 2 in 100 at Risk of Gambling Addiction. |
− | National council On Problem Gambling (2015). Report of survey on participation in gambling activities among Singapore residents 2014. 2–18. | + | |
+ | 8. Mizerski (2011). Lessons from an Analysis of Online Gambling Behaviour. Achieve Internal Excellence. University of Western Australia. | ||
+ | |||
+ | 9. National council On Problem Gambling (2015). Report of survey on participation in gambling activities among Singapore residents 2014. 2–18. | ||
+ | |||
+ | 10. Stone, M. (2006). Choosing Colors for Data Visualization. Perceptual Edge. | ||
+ | |||
+ | 11. Few, S. (2004). Common Mistakes in Data Presentation. Perceptual Edge. | ||
+ | |||
+ | 12. Few, S. (2004). Elegance Through Simplicity. Perceptual Edge. | ||
+ | |||
+ | 13. Few, S. (2005). Bad Graphs: The Stealth Virus. Perceptual Edge. | ||
+ | |||
+ | 14. Few, S. (2005). Intelligent Dashboard Design. Perceptual Edge. | ||
+ | |||
+ | 15. Few, S. (2006). Data Visualization: Rules for Encoding Values in Graph. Perceptual Edge. | ||
==<div style="background: #007BBD; line-height: 0.3em; border-left: #007BBD solid 13px;"><div style="border-left: #45E98F solid 5px; padding:15px;"><font face ="Century Gothic" color= "white" size="5">Minutes of Client Meeting</font></div></div>== | ==<div style="background: #007BBD; line-height: 0.3em; border-left: #007BBD solid 13px;"><div style="border-left: #45E98F solid 5px; padding:15px;"><font face ="Century Gothic" color= "white" size="5">Minutes of Client Meeting</font></div></div>== |
Revision as of 18:27, 17 April 2016
Contents
Project Deliverables
2. Interim Presentation for Client - to present our initial findings and to update on the progress of the project
4. Interim Presentation 2 for Client - to present our findings on clustering analysis, to showcase the prototype of our dashboard and to update on the last stretch of the project
6. Final Report (in progress)
8. Dashboard (in progress)
9. Final Presentation for Client (in progress) - to present our final deliverables and handover the project to the client
Project References
1. Report of Survey on Participation in Gambling Activities Among Singapore Residents, 2014. (2015).
2. Singapore Pools Official Website. (n.d.). Retrieved January 14, 2016, from http://www.singaporepools.com.sg
3 Faregh, N., & Leth-Steensen, C. (2011). The gambling profiles of Canadians young and old: Game preferences and play frequencies. International Gambling Studies, 11(1), 23–41.
4. Gainsbury, S., Sadeque, S., Mizerski, R., & Blaszczynski, A. (2012a). Wagering in Australia: A retrospective behavioural analysis of betting patterns based on player account data. Journal of Gambling Business and Economics, 6(2), 50–68.
5. Raftery, A., & Dean, N. (2006). Variable Selection for Model-Based Clustering. Journal of the American Statistical Association, 101(473), 169 –177.
6. Gainsbury, S., & Russell, A. (2013). Betting Patterns for Sports and Races: A Longitudinal Analysis of Online Wagering in Australia. J Gambl Stud (31), 17–32.
7. MCYS (2005). More than Half of Singapore Gambles; But Only 2 in 100 at Risk of Gambling Addiction.
8. Mizerski (2011). Lessons from an Analysis of Online Gambling Behaviour. Achieve Internal Excellence. University of Western Australia.
9. National council On Problem Gambling (2015). Report of survey on participation in gambling activities among Singapore residents 2014. 2–18.
10. Stone, M. (2006). Choosing Colors for Data Visualization. Perceptual Edge.
11. Few, S. (2004). Common Mistakes in Data Presentation. Perceptual Edge.
12. Few, S. (2004). Elegance Through Simplicity. Perceptual Edge.
13. Few, S. (2005). Bad Graphs: The Stealth Virus. Perceptual Edge.
14. Few, S. (2005). Intelligent Dashboard Design. Perceptual Edge.
15. Few, S. (2006). Data Visualization: Rules for Encoding Values in Graph. Perceptual Edge.