SMT483G1: Anly.io Project Management

From SMT Project Experience
Revision as of 01:13, 20 January 2020 by Stsze.2017 (talk | contribs)
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Project Plan

End of Week Milestone Features
1 Discuss Specifications and Logistics with Sponsor
Show UI/UX Mockup to Sponsor (7 Jan)
Design UI/UX
Main Page
2 Develop Front-end
Develop Back-end
Game
3 Develop Back-end Login and administration
4 Showcase a Minimum Viable Product to Sponsor (31 Jan)
5 User Acceptance Test (1st round) (3-9 Feb)
6 Refine usability Complete Learning Path of “Quests”
Develop Buffer Feature
7 Mid-term Presentation and Report
8 User Acceptance Test (2nd round) (24-29 Feb)
9 Refine usability
10 Deploy to Cloud
Go Live
11 User Acceptance Test (3rd round) (16-22 Mar)
12 Refine Usability
CI/CD
Prepare Demo and Presentation
13 Develop Business Model and Go-to Market Strategy
CI/CD
Prepare Report
14 Final Presentation
15 Report Submission

Risks and Assumptions

Assumptions

1. Teachers are willing to try teaching using games
2. A cloud-based system by subscription is suitable for MOE's requirements in terms of security and cost-effectiveness
3. A single platform is able to meet the learning needs of both IP, express and normal stream students

Risks

1. Schedule backlog due to fundamental changes required after user testing
Mitigation: plan schedule with buffer to cater for overrun
2. Data privacy risk from collecting student and staff details
Mitigation: encrypt student details and other important information when storing them on cloud platform
3. Insufficient product validation for commercialisation
Mitigation: conduct user acceptance tests on a variety of schools with mix of IP, express and normal stream
students to ensure good product fit