Difference between revisions of "SMT483G1: Anly.io Project Management"

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===Project Plan===
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==Project Plan==
  
 
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! End of Week !! Milestone !! Features !!
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! End of Week !! Milestone !! Features
 
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| 1  || Discuss Specifications and Logistics with Sponsor<br>Show UI/UX Mockup to Sponsor (7 Jan)<br>Design UI/UX || Main Page ||
 
| 1  || Discuss Specifications and Logistics with Sponsor<br>Show UI/UX Mockup to Sponsor (7 Jan)<br>Design UI/UX || Main Page ||
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===
+
==Risks and Assumptions==
 +
===Assumptions===
 +
1. Teachers are willing to try teaching using games<br>
 +
2. A cloud-based system by subscription is suitable for MOE's requirements in terms of security and
 +
cost-effectiveness<br>
 +
3. A single platform is able to meet the learning needs of both IP, express and normal stream students<br>
 +
===Risks===
 +
1. Schedule backlog due to fundamental changes required after user testing<br>
 +
Mitigation: plan schedule with buffer to cater for overrun<br>
 +
2. Data privacy risk from collecting student and staff details<br>
 +
Mitigation: encrypt student details and other important information when storing them on cloud platform<br>
 +
3. Insufficient product validation for commercialisation<br>
 +
Mitigation: conduct user acceptance tests on a variety of schools with mix of IP, express and normal stream<br>
 +
students to ensure good product fit<br>

Revision as of 01:13, 20 January 2020

Project Plan

End of Week Milestone Features
1 Discuss Specifications and Logistics with Sponsor
Show UI/UX Mockup to Sponsor (7 Jan)
Design UI/UX
Main Page
2 Develop Front-end
Develop Back-end
Game
3 Develop Back-end Login and administration
4 Showcase a Minimum Viable Product to Sponsor (31 Jan)
5 User Acceptance Test (1st round) (3-9 Feb)
6 Refine usability Complete Learning Path of “Quests”
Develop Buffer Feature
7 Mid-term Presentation and Report
8 User Acceptance Test (2nd round) (24-29 Feb)
9 Refine usability
10 Deploy to Cloud
Go Live
11 User Acceptance Test (3rd round) (16-22 Mar)
12 Refine Usability
CI/CD
Prepare Demo and Presentation
13 Develop Business Model and Go-to Market Strategy
CI/CD
Prepare Report
14 Final Presentation
15 Report Submission

Risks and Assumptions

Assumptions

1. Teachers are willing to try teaching using games
2. A cloud-based system by subscription is suitable for MOE's requirements in terms of security and cost-effectiveness
3. A single platform is able to meet the learning needs of both IP, express and normal stream students

Risks

1. Schedule backlog due to fundamental changes required after user testing
Mitigation: plan schedule with buffer to cater for overrun
2. Data privacy risk from collecting student and staff details
Mitigation: encrypt student details and other important information when storing them on cloud platform
3. Insufficient product validation for commercialisation
Mitigation: conduct user acceptance tests on a variety of schools with mix of IP, express and normal stream
students to ensure good product fit