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Difference between revisions of "IS480 Team wiki: 2013T2 GENShYFT Project Overview scope"

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== Mastery Coaching ==
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##Purpose-driven coding is a collection of 10 videos that players watch and 10 survey questions that players need to answer.  <br><br>
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##After each video is viewed, the player must adjust a slider or select from 7 radio button options to provide feedback on how well the video’s message aligns with the players’ own interests.
  
  

Revision as of 12:08, 25 October 2013

GENShYFT IS480 1314 Logo.jpg


Home   Project Overview   Project Management   Documentation   The Team


Home   Description   Motivation   Scope   Clients


Priority Scope Circle

We have ranked the features that we need to complete in the diagram below. (Primary-Most Important, Secondary-Relatively Important, Tertiary-Least Important)


GENSHYFT IS480 SPCircle2.jpg

Customised Experience for Singapore Students

  1. Create a page that students in Singapore can use to provide information on where they are going to school and when they started that school.
    1. Students may end up listing three schools (secondary, JC, University)
    2. Students can verify that they are students, what school they go to and when they expect to graduate.

  2. Create a map of Singapore that depicts the location of every school in Singapore.
    1. Show the number of students registered from each school when hovering over or clicking on a school.
    2. Enable the ability to see students participation and penetration (%) by year. Of the 1200 students that started RP in 2012, 120 have played SingPath and registered as having started RP in 2012. This is a 10% penetration rate.
    3. Provide a way to select JC, Poly, University, and Secondary schools or only show a subset of these by deselecting one of the categories.
    4. Provide a way to select the past 1, 2, 3, 4, 5, 6, 7, 8, 9, or 10 starting years or any combination. For instance, how many SMU students from 2011 and 2012 played and registered? How many NYP students from 2010 or  2011 have played or registered.
    5. Enable the selection of gender to see the female only or male only numbers
    6. Provide an alternate table view of the same data to rank schools by number of registered users, registered faculty, penetration percentage, etc.

  3. Create the Awesome Student Developer top 40 ranking for each school and an aggregated ranking for the top 50 secondary, JC, Poly, and University students to highlight Singapore’s awesome student developers.

  4. Create a ranking of the top Singapore players that have not specified their schools. This will enable SingPath to send them an email asking them to register their school or their status as a professional.  

Mastery Coaching

  1. Enable players to access the Mastery Coaching area where they can pick from one of four mastery coaches

    1. Shannon - Encourager that wants you to be ready to code with your friends
    2. Sandra - Recruiter that wants you to be ready for your interview
    3. Zander - Hacker that wants you to be more awesome
    4. Master Sergeant - Wants you to quit before you get someone killed

  2. Once players have selected a mastery coach, they can chose to launch a coaching session. The mastery coach will encourage the player to re-solve problems that they solved below their average performance in the past.
    These will be the problems that the player took more attempts or time to solve than their overall averages. By improving the performance on their worst problems, the player’s overall average performance should improve.

  3. Each mastery coach is represented by 20 audio files and text captions that will be provided by the client. The audio files for the coach will be played as the text captions are displayed.


Mastery Coaching

    1. Purpose-driven coding is a collection of 10 videos that players watch and 10 survey questions that players need to answer.  

    2. After each video is viewed, the player must adjust a slider or select from 7 radio button options to provide feedback on how well the video’s message aligns with the players’ own interests.