Difference between revisions of "IS480 Team wiki: 2012T2 Viaxeiros Application Development"
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Furthermore, older Android OS, which may not be able to support the newer OS, will not have the luxury to enjoy certain functionalities. Thus, extra time is needed to search for the best implementations without reducing usability of the application. | Furthermore, older Android OS, which may not be able to support the newer OS, will not have the luxury to enjoy certain functionalities. Thus, extra time is needed to search for the best implementations without reducing usability of the application. | ||
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− | <b>6. Offline Map Display | + | <b>6. Offline Map Display </b> |
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− | Whilst overseas, users may have difficulty obtaining data connectivity to have access to the full functionalities of Google Maps. With the implementation of OSMDroid (Open Street | + | Whilst overseas, users may have difficulty obtaining data connectivity to have access to the full functionalities of Google Maps. With the implementation of OSMDroid (Open Street Maps for Android), the application will download a specific map area pertaining to the user’s itinerary. The maptiles (of .png file format) will then be zipped up so that it can be used to render the map, thus allowing users to view the touring area on the offline map with zooming features. This specificity is done through a customized algorithm to determine the right boundaries for the map for both the travelogue and place offline map. |
+ | <br/>Being an open-sourced package increases the difficulty of implementation, due to lack of proper documentation to explore customized functions. There are also certain restriction of its usage due to it being free, thus algorithms for download are required to be stricter. | ||
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<b>7. QBeam – Augmented Reality View (Pending)</b> | <b>7. QBeam – Augmented Reality View (Pending)</b> |
Revision as of 14:50, 25 February 2013
Welcome to Viaxeiros FYP Wiki Page
User Requirements Analysis
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Usability Tests
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Storyboard
You can find our Storyboard here: Version 1 |
Technical Complexity
1. ActionBarSherlock
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Resources
Below are the tools are resources our team is currently employing during this project:
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