IS480 Team wiki: 2012T2 ElderLove ProjectDocumentation
Contents
Diagrams
Use Case
ER-Diagram
System Architecture
Proposal
Analytics
General Details
Overall Activity Level | Dietary | Mood |
---|---|---|
Different scores will be attached to different actions, e.g. a user will have a higher score if he signs in to Mobiplore and plays a game as compared to another user who signs in and only likes a post. |
Users will type in what they had for their meals in a text box. Doctors will determine which term they would want to be parsed, e.g. "Chicken" or "Fried" and from there different comparisons will be done to determine how healthy the meals were or if there is an absence from any food groups. |
Users will select and post their mood from a selection of emotions such as happy, sad, angry or jealous. Different emotions will have different scores attached to them, with higher scores attributed to more positive emotions. Their mood variance will also be calculated to observe their mood changes. |
Game | Like | Post |
The game in Mobiplore is specially designed to test a user's cognitive abilities, such as to follow instructions or distinguish the correct image out of a selection of images. The system will record the number of times the user gets a question right or wrong and his reaction time. |
Different scores are attached to the different types of likes, i.e. if a user likes someone else's post or if a user's posts are liked by others. This will be used to determine level and type of online interaction, e.g. a user who frequently likes other user's posts but has zero liked posts, which is an example of a one-sided interaction. |
The number of times a user makes a post along with the length as well as the typing area used will be recorded. This is to detect if the user has any difficulties in typing, especially with both the left and right hands. |
Storyboarding
Storyboarding for Doctor
Storyboarding for Patient
Storyboarding for Patient's Family
Minutes
UT
UT One
Date : 25th January 2013 UT 1 Results |