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Difference between revisions of "IS480 Team wiki: 2012T2 Can.One Testing"

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'''''COMING SOON...'''''
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'''Date:''' TBA <br>
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<br>
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'''Objective:''' Determine if users find our application intuitive enough, and can navigate without instructions.<br>
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<br>
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'''Scope:''' TBA <br>
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<br>
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'''Testers:''' 
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*Gamurai
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*People who match VEON’s target user profile (young adults, age 15-25)
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<br>
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<ins>'''Testing Methodology'''</ins><br>
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Testers will be given a task list that will involve completing activities based on the tested functionalities. Facilitators will only observe, ''no guidance and instruction steps will be provided''. <br>
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<br>
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During the test, we will collect the following '''metrics''':
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#Error rate - Using screen recording software, we will see if a task is completed with ease or if a task is only completed after many wrong turns.
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#Time spent on a task - Using a time clicker, we record the completion time of each task.
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#Task or test level satisfaction rate - After completion of each task, testers are to fill an online survey that will record their demographics, as well as their feedbacks on each task and the application in general.
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<br>
 
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Revision as of 17:43, 4 December 2012

Home Project Overview Project Management Project Documentation Testing Learning Outcome

Usability Testing 1

Usability Testing 1

Date: TBA

Objective:

  1. Observe how users interact with our application
  2. Collect feedbacks from users regarding application’s usability


Scope:

  • Registration & Login
  • Create & Display Avatar
  • Add Accessories to 3D Avatar
  • Profile Page
  • Shopping
    • Shopping Cart
    • Payment Gateway
    • Promotions
    • Rewards
  • Social
    • Friends
    • Chat
    • Groups


Testers: People who match VEON’s target user profile (young adults, age 15-25)

Testing Methodology
Testers will be given a task list that will involve completing activities based on the tested functionalities. They are encouraged to think aloud, while facilitators are there to help and observe.

During the test, we will collect the following metrics:

  1. Error rate - Using screen recording software, we will see if a task is completed with ease or if a task is only completed after many wrong turns.
  2. Time spent on a task - Using a time clicker, we record the completion time of each task.
  3. Task or test level satisfaction rate - After completion of each task, testers are to fill an online survey that will record their demographics, as well as their feedbacks on each task and the application in general.


Usability Testing 2

Usability Testing 2

Date: TBA

Objective:

  1. Observe how users interact with our application
  2. Collect feedbacks from users regarding application’s usability


Scope: TBA

Testers: People who match VEON’s target user profile (young adults, age 15-25)

Testing Methodology
Testers will be given a task list that will involve completing activities based on the tested functionalities. They are encouraged to think aloud, while facilitators are there to help and observe.

During the test, we will collect the following metrics:

  1. Error rate - Using screen recording software, we will see if a task is completed with ease or if a task is only completed after many wrong turns.
  2. Time spent on a task - Using a time clicker, we record the completion time of each task.
  3. Task or test level satisfaction rate - After completion of each task, testers are to fill an online survey that will record their demographics, as well as their feedbacks on each task and the application in general.


Users Acceptance Test

Users Acceptance Test

Date: TBA

Objective: Determine if users find our application intuitive enough, and can navigate without instructions.

Scope: TBA

Testers:

  • Gamurai
  • People who match VEON’s target user profile (young adults, age 15-25)


Testing Methodology
Testers will be given a task list that will involve completing activities based on the tested functionalities. Facilitators will only observe, no guidance and instruction steps will be provided.

During the test, we will collect the following metrics:

  1. Error rate - Using screen recording software, we will see if a task is completed with ease or if a task is only completed after many wrong turns.
  2. Time spent on a task - Using a time clicker, we record the completion time of each task.
  3. Task or test level satisfaction rate - After completion of each task, testers are to fill an online survey that will record their demographics, as well as their feedbacks on each task and the application in general.