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IS480 Team wiki: 2012T1 M.O.O.T/Design Specifications

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Revision as of 01:52, 16 August 2012 by Clarissa.lo.2010 (talk | contribs)
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Use Case Design & Documentation Functionalities Architectural Design Mockup Design

Use Case Diagram

MOOT use case diagram.jpg

S/N Use Case Description
1 View Visualisation Visualisation is displayed on the wall behind shopper when the shopper walks past the field of view of Kinect.
2 View Body Outline Shopper's body outline is displayed in black on the wall when the shopper's whole body is within the Kinect's field of view.
3 View Character Onscreen characters (Techy & Malron) are displayed when the shopper has been stationary for 2 seconds.
4 View Speech Bubble Speech bubble is displayed after the onscreen characters are displayed on the wall.
5 Hear Dialogue A conversation will be carried out between the onscreen characters and the shopper.
6 Say Decision Shopper will say his decision.
7 Grab Item Shopper will grab the item (hat or spear) depending on the scenario.
8 View Promotion Promotion leaflet is displayed after shopper grabs the item (hat) from onscreen character (Techy) and puts the hat on his/her head.