Difference between revisions of "IS480 Team wiki: 2012T1 M.O.O.T"
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Revision as of 23:24, 19 June 2012
Contents
M.O.O.T.s
Project Partners
The Team
Name | Roles |
---|---|
Inez Cahyani | |
Russell Goh | |
Stephen Heng | |
Kenny Koh | |
Clarissa Lo |
Project Overview
Project Description
AlterSense is a natural user interface that stokes shoppers' curiosity by creating a dynamic and visual experience within a shopping mall. It will be developed using Kinect movement sensor technology, particularly:
- Facial recognition
- Skeletal detection (joint movement)
Gender and age recognition will also be used to establish relationships between objects captured on the wall display, bringing in demography conclusion, which is a newly-ventured area. Programming language used will be C#. A Kinect, connected to a computer, will be used to capture movement and process it. A projector will be used to project image captured by Kinect, combined with the virtual elements onto the wall display.
Project Goals
- Enhance Experience: Bring shopper's experience to the next level
- Improve Brand Recognition: Associate the unique experiences with CapitaMalls mall initiative
- Utilize Latest Technology: Implemeting cutting edge technology to engage shoppers
Project Stakeholders
- Edwin
- Ethan
Learning Outcomes
Client Requirements
Deliverables
Scenario flowchart illustrating different scenarios for different kinds of shoppers is shown below
The following story boards depict the scenarios in a more detailed manner:
Passing by Storyboard
The wall will not display anything while it’s on idle and only activate once shoppers walk across the field of view of the Kinect. Once a single shopper or more (up to 6 players) visual display and sound will be played following shopper. There will be random display that will request shoppers to stop for a moment and depending on the number of shoppers that stood, the application will react as follows:
When a shopper walks past AlterSense, he may be intrigued by the visualizations that are creating a trail behind him and would pause for 2 seconds. As the visualizations fade away, an angel and a demon appear by his side and start engaging in a conversation. They persuade the shopper to choose between good and evil. The shopper would make a decision by performing an action proposed by the angel or demon. The outcome is displayed and the screen fades out.
When two shoppers walk past AlterSense, they would see a trailer playing on the screen. The trailer invites both shoppers to step forward to peer into an alternate world. They would see their alter egos appear on the screen and would engage in a conversation that mimics the shoppers in the alternate world. The cliché conversation will be injected with light hearted humour to create the opportunity for the shoppers to laugh at their alter egos. An activity based on the determined relationship follows, ending the user experience on a high note.
Use Case Description
Use Case Diagram
Paper Prototype
Project Management
Planned Project Schedule
Actual Project Schedule
Methodology
Metrics
Risk Management
Technical Applications
Development Technologies
Hardware
- Kinect for Windows Sensor
- NEC 300WS Short Throw LCD Projector
Project Management & Documentation
- Pivotal Tracker
- TortoiseSVN
- Visual Paradigm
Technical Tools
Third Party Technologies
Progress Summary
Minutes Repository
Mid Term Wiki
User Experience Testing
Final Term Wiki
Project Sitemap
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