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IS480 Team wiki: 2010T2 Q.U.E.S.T

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Q.U.E.S.T

About Q.U.E.S.T

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Q uality
U nique
E xcellence
S tandards
T eamwork

Mission & Vision

• Quality products for our client that meets their business needs (Quality entails both timely product release and functional requirements are made)
• Working Hand in hand to delivery together
• Strongly motivated , delivery excellence
• Aligning technology and business needs
• make use of technology to solve business issues/problems
• to enhance our "learning to learn" capability throughout our FYP period, and flexible to the fast and ever changing need of the client's needs

Team Members and Roles

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Member Roles Responsibilities
Bau Hon Tzern Project Manager & Liaison officer
  • Venting through project schedule and documentations
  • Take charge of handling risk and carry out mitigation plans
  • Ensure the work quality and performance (e.g. punctuality) of members
  • In charge of contacting client
  • Choi Wing Yan Christina Game Manager & Lead Tester
  • In charge of Storyline
  • Take charge of communication with 99Design for visual designing
  • Maintaining game quality
  • Take charge of alpha and beta game testing
  • Dai Wenjing Lead Designer & Admin
  • In charge of designing levels and challenges of the game
  • Responsible for the game interface
  • In charge of organising meeting minutes and administrative related matters
  • Take charge of alpha and beta game testing
  • Desmond Ho Song Sheng Lead developer & Architecture Analyst
  • Take charge of research, installation of softwares and systems
  • In charge of deducing the architectures and frameworks for the project
  • Ensures that the codes follow the best practices
  • Take charge of game deployment


  • Supervisor

    Assistant Professor of Information Systems: Jason Woodard

    Client and Sponsor

    KT LOGO.gif


    Client & Sponsor: Kampung Temasek
    Point of Contact: Soh Ju Hu (Kampung Manager)








    My Kampung

    About My Kampung

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    My Kampung is a village-building Facebook game that allows players to design and build their own Kampung. The purpose of My Kampung is to create awareness, to attract, and to sustain volunteers for our client Kampung Temasek. Through the game, players will be able to know more about Kampung Temasek as well as to sign up different voluntary projects.

    This game is mainly targeted at Facebook users whose aged between 12 to 30, so as to promote Kampung lifestyle and acts as an avenue to create awareness for Kampung Temasek. This innovative approach for voluntary project will bring more virtual citizens to contribute in reality.



    Storyline

    It’s the year 2011. You are a hunter hunting in a forest. You spotted a weirdly shaped creature and starting following it. While following, you fell into a deep dark hole and fainted. When you woke up, you realize you got warpped into a kampong styled empty piece of land. For survival, your task is to start working on this piece of land and live the best out of it.


    Core Functions & Features

    For player:

    My Kampung Facebook Game: A Village Building Game with Social Dynamics
  • Rescource planning, collection and trading
  • Build huts
  • Kampung decoration
  • Invite friends to Kampung
  • Sign up for Kampung Temasek's voluntary projects
  • For administrator

    A Volunteer Management Web Portal to:
  • Search existing voluntary projects
  • Upload and update Voluntary project details
  • Update volunteers' records based on projects
  • Technologies used

    Technologies used.jpg

    Development Technologies

    1. MySQL
    2. Adobe Flash (AS3, AS2)
    3. cPanel (server)
    4. Adobe Photoshop

    Programming Languages

    1. Flash ActionScript 3.0
    2. Facebook Markup Language (FBML)
    3. Javascript
    4. PHP 5

    Collaboration

    1. Tortoise Subversion
    2. Dropbox
    3. cPanel

    Project Progress Summary

    Week 1 (Iteration 2)
    -Dummy graphic sourcing
    -Grid research and coding
    -Database research and coding
    -Navigation function (push to week 2)

    Week 2 (Iteration 2)
    -Grid display
    -Navigation function (from week 1)
    -Database

    Week 3 (Iteration 3)
    -Grid (prolong)
    -Navigation
    -Database (bottleneck, pushed to week 5)
    -Contact 99 Design

    Week 4 (Iteration 3)
    -Building function
    -Timer function
    -Integration
    -Graphic proposal for 99 design

    Week 5 (Iteration 4)
    -Resource Collection function
    -Resource Deduction function
    -Database
    -Integration

    Week 6 (Iteration 4)
    -Integration
    -UAT

    Schedule & Milestones

                                        Center

    Center

    Project Highlight:

    Overestimated ourselves

    • We realized that the amount of time allocated for each functions isn’t enough because there are many expect that we didn’t take into consideration for game development.

    E.g. when we allocated time for the “Building Function”, we didn’t take into consideration the Navigation function that is part of the “Building Function” to be complicated.

    • We have to remove an iteration due to the lack of time.

    Database Issue

    • Our team didn’t expected that the database connection with flash would be a bottleneck during integration 2. We found many database tutorials, but unknowingly, it is mostly in Action Script 2. Our team had difficulty finding database tutorial in Action Script 3.

    Graphic Design

    • Didn’t get the graphic design we wanted from 99 design even after we paid 300 dollars.
    • Surprisingly, Ju Hu , our client is good at graphic design. So, he could actually be our back up designer.

    Project Management

    Project Status

    Task/Function/Feature Status Confident Level (0-1)* Comment
    Grid 90% 0.5 Christina
    • Contains bugs, will solve it
    Navigation Bar Fully deployed and tested 100% 0.7 Bau, Wenjing
    Building of hut Fully deployed and tested 100% 0.7 Christina
    Building Timer Fully deployed and tested 100% 0.9 Wenjing
    Graphic Proposal to upload on 99Design Submitted. Contests ends 14/2 0.9 Christina,Desmond
    Collection & deduction of raw materials Fully deployed and tested 100% 0.9 Bau,Wenjing
    Database 60% 0.5 Desmond is working on it
    • Entering of data in the database is working, but not read, update and delete.
    • This function is pushed back to be completed in Iteration 4 as our group has too many functions to complete in time
    Page to KT center Completed; Only one bug caused by building function 0.9 Bau
    Integration of parts finished by mid-term still have some small bugs: building item location; cancel building; 0.7 Wenjing


    • Confident Level:
    Range Remarks
    0.3 timespan given to complete is short and high unfamiliarity. Highly unable to complete
    0.5 reasonable unfamiliarity, may need more time to complete
    0.7 confident to complete on time but there may be small chances of delay
    0.9 very confident to be able to complete on time

    Project Schedule (Plan Vs Actual)

    This section contains detailed breakdown of our project schedule. Click <font="12" color="red">here to view the details.

    Project Metrics

    Metrics Name Description Download
    Challenge Metrics

    Goal:

    • To improve better work allocation and scheduling

    Question of interest:

    • How many challenges encountered every week?
    • What’s the impact of these challenges in terms of project schedule and work allocation?

    Data categories according to academic weeks:

    • Challenge description
    • Possible reason caused
    • Name of encounter
    • Impact = Impact Level * Duration
    • Duration by days
    • Status


    Impact Level Impact Type Influence to encounter or other members
    0.2 individual impact small slow down your progress but still can continue
    0.4 individual impact medium stop you from continuing your part or slowdown 2 members’ progress
    0.6 individual impact big stop your work and another team member's work
    0.8 group impact small affect more than 2 members
    1 group impact big affect everyone, project stuck
    Media:Challenge_Problem_Metrics.xlsx

    Project Risks

    This section contains information of the risks our team will face in the project as well as mitigation steps taken. Click <font="12" color="red">here to view the details.

    Technical Complexity (Highest to Lowest)

    This section contains information of the technical complexities our team will face in the project. Click <font="12" color="red">here to view the details.

    Project Documentation

    Document Details/Link
    Use Case Diagram

    Media:Quest_Use_Case_MyKampung.jpg
    Media:Quest_Use_Case_VMPortal.jpg

    Use Case Scenario Media:Quest_Use_case_scenario_V0.1.doc
    Game Storyboard (video link will be uploaded soon)

    Meeting Minutes

    Link
    Media:QUEST_Meeting_Minutes_20100823_v0.91.docx
    Media:QUEST_Meeting_Minutes_20100825_v0.9.docx
    Media:QUEST_Meeting_Minutes_20100830_v0.01.docx
    Media:QUEST_Meeting_Minutes_20100904_v0.01.docx
    Media:QUEST_Meeting_Minutes_20101210_v0.01.docx
    Media:QUEST_Meeting_Minutes_20101213_v0.01.docx
    Media:QUEST_Meeting_Minutes_20110103_v0.01.docx
    Media:QUEST_Meeting_Minutes_20110117_v0.01.docx

    Quality of product

    Deployment

    Version 1.0 has been released for UAT testing. Click this link to access UAT instructions and guide which will assist you in testing the game.

    Testing

    In additional to test various functions after each integration among the team, we planned to run three UAT test throughout the project. Due to the delay caused by technical difficulties and unfimiliarity, we have been behind our schedule. Therefore, the objective of mid-term UAT (first UAT) is to gather feedback on:

    1. Visual design of the game
    2. Clarity of the game
    3. Fun factor of the game

    The second UAT will be carried out after the completion of my Kampung site functions. This time, the objective is to gather feedback on:

    1. Functions of the game
    2. User Friendliness of the game

    The last UAT will be launched in the final stage. Details to be announced.

    First UAT

    Test Channel: Survey Monkey, user plays the game from facebook and provide survey feedback through online forms.
    Version Tested: Integrated v1.0
    Status: We have gathered various feedbacks and analyze result data.
    Links: Click <font="12" color="red">here to view the results.

    Second UAT

    Test Channel:
    Version Tested:
    Status: Not started.
    Links:

    Third UAT

    Test Channel:
    Version Tested:
    Status: Not started.
    Links:

    Reflection

    Team Reflection

    Bau's Reflection

    • Week 2
      • After going through the ActionScript 3 book again, was quite confidence that I am able to develop the Navigation Bar with ease. However after starting coding, realized that dealing with Flash Masking and Event Handlers isn't as easy as I read in the book. One thing I've learned is that is not easy to integrate multiple small component together to form a bigger function. In my case, it's the Navigation Bar.
    • Week 3
      • Found source code that provide a dynamic Navigation Bar that allow users to scroll through multiple items by just hovering your mouse over the scroll bar. Looks really nice and I was determine to use this for our FYP. I tried editing the source code so that it would display the image that I want. It didn't work and spended hours after hours trying to get it right. Finally Manage to get it to display multiple items that I want. I realize at this point I begining to code much faster and begining to understand AS3 better.
    • Week 4
      • the navigation Bar I created has a problem. It can display multiple items, however it doesn't allow users to click on the item. I know the problem lies with the movie clip that plays the role as a holder. Christina showed a great progress in her building function and Wenjing completed her timer function. I am determind to get my Navigation Bar right. However, I realize that we are behind schedule. As the project manager, I felt responsible for this. I decided to work together with Wenjing to work out the Navigation Bar since she has completed her part. One thing I've learned from this is that sometimes when you stuck too long on a function, when a fresh mind comes in and help, he or she might solve it for you easily.
    • Week 5
      • This week started badly as I realized we are really behind schedule. I am going to discussed with my team mate about dropping a function that is not a compulsary function for the game to work smoothly. I decided to let Wenjing continue working on the Navigation Bar since it is completed, just left some graphic adjustment. I went to help Desmond with his database issue. The database issue has been the bottleneck since week 3. Amazingly, after working with Desmond, we manage to make a progress and the database is half working. It is able to receive data. Now that I am done with
    • Week 6
      • MIDTERM is coming!!! damn pack =.= but we can do it!!! Debugging in progress and UAT soon...

    Christina's Reflection

    • Week 2
      • Outsourcing the design is not such an easy thing after all. Many details need to be settled... especially when you are launching a "competition"...
    • Week 3
      • Encountered a lot of difficulties climbing up the steep learning curve. The basics learnt before acceptance is insufficient for us to build such a high level game!
    • Week 4
      • Slowly getting use to climbing up the learning curve... It is tough but had really learnt a lot about Flash AS3!!!
    • Week 5
      • Great... HUGE sense of satisfaction when functions are starting to work well, although there's still some small bugs to solve... Really getting use to understand the language of flash as3.
    • Week 6
      • MIDTERM is coming!!! damn pack =.= but we can do it!!! Debugging in progress and UAT soon...

    Desmond's Reflection

    • Week 2
      • Establishing connection between flash actionscript 3 and mysql database is not as easy as it seems. There is no syntax in actionscript 3 which allows direct connection like how java can communicate directly with mysql
      • Did lots of research, few solutions such as AMFPHP, which allows direct connection from mysql to actionscript3. However, security may be compromised
      • Had to install certain packages and configure some environment settings at my terminal to try it out. Failed. Worse of all, it screwed up my laptop!!! Must find another way to do it which requires least configuration as possible since it will be deployed to the remote server in the end.
    • Week 3
      • Finally found a solution - using PHP as a medium to facilitate transfer of data in between actionscript and mysql. However, there is no tutorial to demostrate AS3 and mysql, only as2 and mysql tutorial was found.
    • Week 4
      • It is taking longer than expected to complete. Tried AS2 and mysql to understand how connection is established first before migrating the AS2 codes to AS3.
      • Also having lots of rehearsals to get ready for school's dance performance. Short of time to complete
    • Week 5
      • continue to research how the codes could be migrated.
    • Week 6
      • didn't really work on the project as was busy with rehearsals - production is this week. Back to full steam after production next week.

    Wenjing's Reflection

    Benjamin Gan Reflection