IS480 Team wiki: 2010T2 Q.U.E.S.T
Contents
Q.U.E.S.T
About Q.U.E.S.T
Q uality
U nique
E xcellence
S tandards
T eamwork
Mission & Vision
• Quality products for our client that meets their business needs (Quality entails both timely product release and functional requirements are made)
• Working Hand in hand to delivery together
• Strongly motivated , delivery excellence
• Aligning technology and business needs
• make use of technology to solve business issues/problems
• to enhance our "learning to learn" capability throughout our FYP period, and flexible to the fast and ever changing need of the client's needs
Team Members and Roles
Member | Roles | Responsibilities |
---|---|---|
Bau Hon Tzern | Project Manager & Liaison officer |
|
Choi Wing Yan Christina | Game Manager & Lead Tester |
|
Dai Wenjing | Lead Designer & Admin |
|
Desmond Ho Song Sheng | Lead developer & Architecture Analyst |
|
Supervisor
Assistant Professor of Information Systems: Jason Woodard
Client and Sponsor
- Client & Sponsor: Kampung Temasek
- Point of Contact: Soh Ju Hu (Kampung Manager)
My Kampung
About My Kampung
My Kampung is a village-building Facebook game that allows players to design and build their own Kampung. The purpose of My Kampung is to create awareness, to attract, and to sustain volunteers for our client Kampung Temasek. Through the game, players will be able to know more about Kampung Temasek as well as to sign up different voluntary projects.
This game is mainly targeted at Facebook users whose aged between 12 to 30, so as to promote Kampung lifestyle and acts as an avenue to create awareness for Kampung Temasek. This innovative approach for voluntary project will bring more virtual citizens to contribute in reality.
Storyline
It’s the year 2011. You are a hunter hunting in a forest. You spotted a weirdly shaped creature and starting following it. While following, you fell into a deep dark hole and fainted. When you woke up, you realize you got warpped into a kampong styled empty piece of land. For survival, your task is to start working on this piece of land and live the best out of it.
Core Functions & Features
For player:
- My Kampung Facebook Game: A Village Building Game with Social Dynamics
- Rescource planning, collection and trading
- Build huts
- Kampung decoration
- Invite friends to Kampung
- Sign up for Kampung Temasek's voluntary projects
For administrator
- A Volunteer Management Web Portal to:
- Search existing voluntary projects
- Upload and update Voluntary project details
- Update volunteers' records based on projects
Technologies used
Development Technologies
1. MySQL
2. Adobe Flash (AS3, AS2)
3. cPanel (server)
4. Adobe Photoshop
Programming Languages
1. Flash ActionScript 3.0
2. Facebook Markup Language (FBML)
3. Javascript
4. PHP 5
Collaboration
1. Tortoise Subversion
2. Dropbox
3. cPanel
Project Progress Summary
Week 1 (Iteration 2)
-Dummy graphic sourcing
-Grid research and coding
-Database research and coding
-Navigation function (push to week 2)
Week 2 (Iteration 2)
-Grid display
-Navigation function (from week 1)
-Database
Week 3 (Iteration 3)
-Grid (prolong)
-Navigation
-Database (bottleneck, pushed to week 5)
-Contact 99 Design
Week 4 (Iteration 3)
-Building function
-Timer function
-Integration
-Graphic proposal for 99 design
Week 5 (Iteration 4)
-Resource Collection function
-Resource Deduction function
-Database
-Integration
Week 6 (Iteration 4)
-Integration
-UAT
Schedule & Milestones
Project Highlight:
Overestimated ourselves
- We realized that the amount of time allocated for each functions isn’t enough because there are many expect that we didn’t take into consideration for game development.
E.g. when we allocated time for the “Building Function”, we didn’t take into consideration the Navigation function that is part of the “Building Function” to be complicated.
- We have to remove an iteration due to the lack of time.
Database Issue
- Our team didn’t expected that the database connection with flash would be a bottleneck during integration 2. We found many database tutorials, but unknowingly, it is mostly in Action Script 2. Our team had difficulty finding database tutorial in Action Script 3.
Graphic Design
- Didn’t get the graphic design we wanted from 99 design even after we paid 300 dollars.
- Surprisingly, Ju Hu , our client is good at graphic design. So, he could actually be our back up designer.
Project Management
Project Status
Task/Function/Feature | Status | Confident Level (0-1)* | Comment |
---|---|---|---|
Grid | 90% | 0.5 | Christina
|
Navigation Bar | Fully deployed and tested 100% | 0.7 | Bau, Wenjing |
Building of hut | Fully deployed and tested 100% | 0.7 | Christina |
Building Timer | Fully deployed and tested 100% | 0.9 | Wenjing |
Graphic Proposal to upload on 99Design | Submitted. Contests ends 14/2 | 0.9 | Christina,Desmond |
Collection & deduction of raw materials | Fully deployed and tested 100% | 0.9 | Bau,Wenjing |
Database | 60% | 0.5 | Desmond is working on it
|
Page to KT center | Completed; Only one bug caused by building function | 0.9 | Bau |
Integration of parts finished by mid-term | still have some small bugs: building item location; cancel building; | 0.7 | Wenjing |
- Confident Level:
Range | Remarks |
---|---|
0.3 | timespan given to complete is short and high unfamiliarity. Highly unable to complete |
0.5 | reasonable unfamiliarity, may need more time to complete |
0.7 | confident to complete on time but there may be small chances of delay |
0.9 | very confident to be able to complete on time |
Project Schedule (Plan Vs Actual)
This section contains detailed breakdown of our project schedule. Click <font="12" color="red">here to view the details.
Project Metrics
Metrics Name | Description | Download | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Challenge Metrics |
Goal:
Question of interest:
Data categories according to academic weeks:
|
Media:Challenge_Problem_Metrics.xlsx |
Project Risks
This section contains information of the risks our team will face in the project as well as mitigation steps taken. Click <font="12" color="red">here to view the details.
Technical Complexity (Highest to Lowest)
This section contains information of the technical complexities our team will face in the project. Click <font="12" color="red">here to view the details.
Project Documentation
Document | Details/Link |
---|---|
Use Case Diagram |
Media:Quest_Use_Case_MyKampung.jpg |
Use Case Scenario | Media:Quest_Use_case_scenario_V0.1.doc |
Game Storyboard | (video link will be uploaded soon) |
Meeting Minutes
Quality of product
Deployment
Version 1.0 has been released for UAT testing. Click this link to access UAT instructions and guide which will assist you in testing the game.
Testing
In additional to test various functions after each integration among the team, we planned to run three UAT test throughout the project. Due to the delay caused by technical difficulties and newness, we have been behind our schedule. So the mid-term UAT (first UAT) objectives is to get feedback regarding the:
1. Visual design of the game
2. Clarity of the game
3. fun factor of the game
The second UAT, which will be after the completion of my Kampung site functions. The time the UAT objectives is to get feedback regarding the:will focus more on functions, user friendliness and client's feedback.
1. Functions of the game
2. User Friendliness of the game
The last UAT will be launched in the final stage.
First UAT
Test Channel:Survey Monkey,user plays the game from facebook and provide survey feedback through online forms. Version Tested: Integrated v1.0 Status: We have gathered various feedbacks and analyze result data. Links: Click <font="12" color="red">here to view the results.
Second UAT
Test Channel: Version Tested: Status:Not started. Links:
Third UAT
Test Channel: Version Tested: Status:Not started. Links:
Reflection
Team Reflection
Bau's Reflection
Christina's Reflection
- Week 2
- Outsourcing the design is not such an easy thing after all. Many details need to be settled... especially when you are launching a "competition"...
- Week 3
- Encountered a lot of difficulties climbing up the steep learning curve. The basics learnt before acceptance is insufficient for us to build such a high level game!
- Week 4
- Slowly getting use to climbing up the learning curve... It is tough but had really learnt a lot about Flash AS3!!!
- Week 5
- Great... HUGE sense of satisfaction when functions are starting to work well, although there's still some small bugs to solve... Really getting use to understand the language of flash as3.
- Week 6
- MIDTERM is coming!!! damn pack =.= but we can do it!!! Debugging in progress and UAT soon...
Desmond's Reflection
- Week 2
- Establishing connection between flash actionscript 3 and mysql database is not as easy as it seems. There is no syntax in actionscript 3 which allows direct connection like how java can communicate directly with mysql
- Did lots of research, few solutions such as AMFPHP, which allows direct connection from mysql to actionscript3. However, security may be compromised\
- Had to install certain packages and configure some environment settings at my terminal to try it out. Failed. Worse of all, it screwed up my laptop!!! Must find another way to do it which requires least configuration as possible since it will be deployed to the remote server in the end.
- Week 3
- Finally found a solution - using PHP as a medium to facilitate transfer of data in between actionscript and mysql. However, there is no tutorial to demostrate AS3 and mysql, only as2 and mysql tutorial was found.
- Week 4
- It is taking longer than expected to complete. Tried AS2 and mysql to understand how connection is established first before migrating the AS2 codes to AS3.
- Also having lots of rehearsals to get ready for school's dance performance. Short of time to complete
- Week 5
- continue to research how the codes could be migrated.
- Week 6
- didn't really work on the project as was busy with rehearsals - production is this week. Back to full steam after production next week.
Wenjing's Reflection