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Difference between revisions of "IS480 Team wiki: 2010T2 CrusNitor MidTerm"

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===Project Highlights===
 
===Project Highlights===
  
====Steep Learning Curve for Objective C and relevant frameworks====
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====Steep Learning Curve====
  
 
We had underestimated the initial time we needed to learn and get fully accustomed with the programming language of Objective C. Initially we had estimated that we will need about 2 weeks to master the language. However, we took about 5 weeks to grasp the basics and concepts of Objective C. The difficulty arises from stark difference between the syntax of Objective C and Java, the language we are most familiar with. Further complicating the learning process was due to the fact that we also had to learn the frameworks of OpenGL and later on Cocos2D.
 
We had underestimated the initial time we needed to learn and get fully accustomed with the programming language of Objective C. Initially we had estimated that we will need about 2 weeks to master the language. However, we took about 5 weeks to grasp the basics and concepts of Objective C. The difficulty arises from stark difference between the syntax of Objective C and Java, the language we are most familiar with. Further complicating the learning process was due to the fact that we also had to learn the frameworks of OpenGL and later on Cocos2D.

Revision as of 23:57, 15 February 2011

Project Progress Summary

The following are the chronicles of our IS481 journey up till the mid terms.

Project Highlights

Steep Learning Curve

We had underestimated the initial time we needed to learn and get fully accustomed with the programming language of Objective C. Initially we had estimated that we will need about 2 weeks to master the language. However, we took about 5 weeks to grasp the basics and concepts of Objective C. The difficulty arises from stark difference between the syntax of Objective C and Java, the language we are most familiar with. Further complicating the learning process was due to the fact that we also had to learn the frameworks of OpenGL and later on Cocos2D.

Freelance Designers for Game Art

One of the most major concerns of our project was the apparent problem of not having any graphic designers in the team. This is a critical area as besides the game play, the aesthetics of the game also forms a major component and attractiveness of any games. We are fortunate enough to link up with a group of freelance designers. They were kind enough to design and develop the animation for our game characters for free, on the condition that they are entitled to the ownership of the game assets. Thus we developed an agreement where we will own the codes of the games and will feature a credit page within the game to give the designing team the due recognition for the game art.