HeaderSIS.jpg

Difference between revisions of "IS480 Team wiki: 2010T2 CrusNitor MidTerm"

From IS480
Jump to navigation Jump to search
Line 39: Line 39:
 
|| Fully deployed and tested
 
|| Fully deployed and tested
 
|| 1
 
|| 1
 +
||
 +
 +
|| Primary attack
 +
|| In progress 10%
 +
|| 0.9
 +
||
 +
 +
|| Special ability
 +
|| In progress 5%
 +
|| 0.8
 +
||
 +
 +
|| Artificial Intelligence
 +
|| In progress 15%
 +
|| 0.8
 +
||
 +
 +
|| Game score
 +
|| Not yet started
 +
|| 0
 +
||
 +
 +
|| Health
 +
|| Started 5%
 +
|| 0.2
 +
||
 +
 +
|| Basic UI Server-side
 +
|| In progress 10%
 +
|| 0.8
 
||  
 
||  
 
|}
 
|}

Revision as of 01:25, 16 February 2011

Project Progress Summary

The following are the chronicles of our IS481 journey up till the mid terms.

Project Highlights

Steep Learning Curve

We had underestimated the initial time we needed to learn and get fully accustomed with the programming language of Objective C. Initially we had estimated that we will need about 2 weeks to master the language. However, we took about 5 weeks to grasp the basics and concepts of Objective C. The difficulty arises from stark difference between the syntax of Objective C and Java, the language we are most familiar with. Further complicating the learning process was due to the fact that we also had to learn the frameworks of OpenGL and later on Cocos2D.

Freelance Designers for Game Art

One of the most major concerns of our project was the apparent problem of not having any graphic designers in the team. This is a critical area as besides the game play, the aesthetics of the game also forms a major component and attractiveness of any games. We are fortunate enough to link up with a group of freelance designers. They were kind enough to design and develop the animation for our game characters for free, on the condition that they are entitled to the ownership of the game assets. Thus we developed an agreement where we will own the codes of the games and will feature a credit page within the game to give the designing team the due recognition for the game art.

Increased risk in terms of schedule and project control

While the collaboration with the freelance design team was a boon for us, it also presented us with increased risks. We have to re-factor our timeline and produce a more agile development schedule. This is because the game art and asset production takes time. This means that we have to possess the flexibility of working on other aspects of the game while waiting for the assets to be produced. Subletting the asset development out to the design team also means that we have increased the risk of not having full control over one of the main aspects of game development. As such, we will have to take this new risk into account and come out with mitigation strategies.


Project Management

Project Status

Features Status Confidence Level Comment
Wireless connectivity Fully deployed and tested 1 May install a heartbeat mechanism to enhance it.
Directional-Pad Fully deployed and tested 1 Primary attack In progress 10% 0.9 Special ability In progress 5% 0.8 Artificial Intelligence In progress 15% 0.8 Game score Not yet started 0 Health Started 5% 0.2 Basic UI Server-side In progress 10% 0.8