IS480 Team wiki: 2010T1 IGNITE
Contents
Team IGNITE
Members
Member Name | Primary Role | Secondary Role |
---|---|---|
Gabriel YEE Qi Ming | Graphics Designer (Storyboard + Audio) | Wiki Person |
LEE Heng Pei | Programming Team 2 (DB Admin) | Secretary |
Mervin YONG Wei Yang | Programming Team 1 (Backend + Game Logic) | Business Liaison |
NEO Yi Wen | Graphics Designer (Animator) | Assistant Project Manager |
POH Seow Theng | Programming Team 2 (DB Admin) | QA Tester |
TAN Junlong | Project Manager | Programming Team 1 (Backend + Game Logic) |
Project Details
Description
We are developing an educational game platform for Edunamics Pte Ltd in Flash using ActionScript 3.0. Our platform will contain 2 created Flash games, with an option for Edunamics Pte Ltd to add more games in the future.
Our platform and games will target dyslexic children from ages 4 to 15 years old, by making our games fun, attractive and appealing. Away from entertainment, our games will train the child spelling, keyboarding and cognitive skills.
To ensure that the platform will also be useful to the trainers, our platform will include functionalities that track each child's progress and actions. Currently, functionality like these are missing from most commercially-available educational software that are catered for dyslexic kids.
Motivation
This project ties in two of the common interests that our team members have.
First, we are interested in developing games and this project gives us the opportunity to do so, as our client has requested that we develop a flash-based literacy game.
Second, some of our members have considered taking psychology as their second major solely due to interest in the topic. Since the main business of Edunamics Pte Ltd is working with children to target specific educational needs and help improve their attention span, reduce activity levels and conduct psycho-educational assessments, this gives us ample opportunity to experience an aspect of child psychology.
Stakeholders
Sponsor/Client:
Yael Sasson, Occupational Therapist, Edunamics Pte Ltd
Provide business requirements and feedback about the application
Advisor
Richard C. Davis, Assistant Professor of Information Systems, SMU School of Information Systems
Provide assistance and guidance on the Flash games
Resource Support
Anne Lyle, Teacher, Edunamics Pte Ltd
Provide background information on how the game should be designed to target the specific cognitive processes
Supervisor
Ng Tock Soon, Senior Lecturer of Information Systems, SMU School of Information Systems
Advice and supervise the team on the project and provide feedback as to whether the project fulfills the client requirements
Objectives
As an Educational Tool
- To help the students (4-15 year old dyslexic children) at Edunamics Pte Ltd learn spelling, keyboarding and cognitive skills with more interest and efficiency
As a Training Tool
- To develop a training tool that will help teachers at Edunamics Pte Ltd access and track their students progress.
- To develop a platform in which teachers have the flexibility to easily modify lesson content and difficulty
Scope
- Develop a platform that captures data on student error rates and improvement over time
- Keyboard Game
- Number (and %) of mis-typed letters
- Frequency of mis-typed letters
- Spelling Game
- Words that student has spelt correctly (over a period of time)
- Number (and %) of words consistently spelt correctly in sets of 100 most commonly used words
- Design and develop graphics that appeal to children from 4-15
- Create/select audio that is appropriate
- Event sounds
- Successes should reflect a pleasant and rewarding sound
- Mistakes should not be made to sound like a big deal
- Background musics
- Not entirely a must, but should not be too distracting for the student
- Develop 2 games that is able to do discrimination, sequencing and rhyming
- Able to change level of difficulty
- Different grades
- Re-test "learnt" words and teach "new" words
- Summarise activity and performance
- Select words/content to test
- Competitive enough to boost confidence
- Implement a reward system for successes in the game