Difference between revisions of "IS480 Team wiki: 2010T1 Flexperts"
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==Live Application - White-board Sharing== | ==Live Application - White-board Sharing== | ||
===Objectives=== | ===Objectives=== | ||
+ | *An easy platform to facilitate class assignments for students and faculty alike | ||
+ | *View of all submitted assignments at a single glance | ||
+ | *No requirement of downloading software, like | ||
+ | *Reduction of the use of paper | ||
+ | *Convenient storage of all class assignments for future use | ||
+ | *Dynamic to allow students to make changes | ||
+ | |||
+ | ===Easy method to do class assignments=== | ||
+ | Students no longer need to do their class assignments in the conventional method. Now, using the same system, students can do their class assignments on their computer itself and with a single click, can upload their assignment on to the server, which will then be stored in the repository, for Faculty to pull out whenever they want to. | ||
+ | |||
+ | ===Single view of all submissions=== | ||
+ | {| cellpadding="25" | ||
+ | |- | ||
+ | |As soon as the student clicks on a "Submit" button, the assignment will be uploaded to the server, after which the Professor can pull out to display. The system will allow the Professor to choose how many assignments he may want to display on the screen at one time, thereby allowing the class to view all the submissions at one time. | ||
+ | |||
Revision as of 23:33, 12 July 2010
Type | Student group |
Area | Interactive Learning Material |
Industry | Computer Software |
Web-based Applications | |
Product | E-learning Resource System |
Team members | Bryan Cheong Wen Cai |
George Chen Kaidi | |
Harjani Bharat Gobindram | |
Urmila Mandapaka | |
Yohann Yezdi Engineer | |
Faculty Supervisor | Kevin Steppe |
Client | Soo Wai Man |
(CTE, SMU) |
Our project involves developing an e-learning resource system that easily generates and manages e-learning Flash objects using our pre-loaded, re-usable templates. We are working closely with the Centre for Teaching Excellence (CTE), SMU, to give the Professors a more efficient method of communicating certain learning materials that they could not during class, in a more interactive and dynamic method than PowerPoint presentations. This helps to increase the understandability of materials that are not taught in class specifically. This is achieved by allowing students to work with the objects and see for themselves how the theory might apply. Tapping on the concept of cloud computing (Platform as a Service), users can enjoy the additional benefit of lightweight web applications with no need for installations or storage.
Contents
Project Description
Pedagogy Project (e-Learning)
Our project comes under a bigger umbrella project called The Pedagogy Project. This scheme provides support for full-time faculty seeking assistance to develop electronic teaching and/or learning resources.
In consultation with faculty and administrative teams, we have articulated a process for supporting Pedagogy Projects (e-Learning). The process provides guidelines for budgeting, proposal submission, project scoping, approval, design, development and pilot testing.
Terms Definition
- Flash-Learning-Object : A digital resource that can be re-used to support learning (Beck, Robert J., 2009).
- Pedagogy Project (e-Learning): Development of an electronic teaching/learning resource that is pedagogically sound, interactive and engaging to supplement a challenging area/topic of classroom teaching (SMU, 2009).
- 5 types of content: Facts, Concepts, Processes, Procedures, and Principles (Clark & Chopeta, 2004).
Objectives
Upon completion, our team will have delivered a full working system based on our client’s requirements. The system will be hosted on our school’s server, running 24x7, and we will provide necessary maintenance. Our client and users will be able to efficiently generate new learning objects based on re-usable templates.
Scope
A system which houses:
- Flash-Object-Generating-Portal, which includes the re-usable templates, Flex SDK, user account management
- Database containing the content of all the flash objects created
- Online repository to store our clip art and generated flash objects
- Development Server, which we will use to host the portal
- Live Application, a real-time whiteboard sharing application for students in class
Part of the development of our portal takes off where George left in his internship. To view more details, visit his page.
Assumptions
- Solution can be hosted on the school server permanently, and maintained by us.
Mitigation: Seek approval once proposal is accepted. Maintenance period is 1 to 1.5 years, will a retainer fee for the team. After which, project will be handed over to either external vendor or student to perform upgrade. - Users will know how to use our system.
Mitigation: Conduct a User-Acceptance Test on a small pool of faculty. - Users will be comfortable with our system.
Mitigation: Market research and comparison with other related commercial products.
System
Flash-Object-Generating-Portal
Objectives
- Deliver interactive, self-learning learning objects to students that is aligned to SMU's interactive teaching pedagogy.
- A simple, easy-to-use platform that facilitates the creation of flash learning objects with relative ease, using our Flash-object generator and in-built re-usable templates.
- Cultivate structured teaching/learning through using templates, according to the 5 instructional design content types.
- Quick building of learning objects of higher interactivity which keeping cost at minimum.
Key Features
No setup required
Simple yet powerful
Crosses all boundaries
When it comes to the matter of compatibility, our solution fits right in and bridges the gap. It is platform independent. All you need is a flash compatible browser. |
Live Application - White-board Sharing
Objectives
- An easy platform to facilitate class assignments for students and faculty alike
- View of all submitted assignments at a single glance
- No requirement of downloading software, like
- Reduction of the use of paper
- Convenient storage of all class assignments for future use
- Dynamic to allow students to make changes
Easy method to do class assignments
Students no longer need to do their class assignments in the conventional method. Now, using the same system, students can do their class assignments on their computer itself and with a single click, can upload their assignment on to the server, which will then be stored in the repository, for Faculty to pull out whenever they want to.